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Unity Oculus Avatars Cross-Platform

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I'm creating a application with the Oculus Avatars which will be cross-platform. I am aware that Oculus provides 12 sample avatars to use at my disposal but it would be ideal to be able to create our own that fit the aesthetic of our application. I noticed that Pokerstars VR has the ability to choose from a dozen different Oculus avatars and wondered if I was also able to do the same in my application and if so, how would I go about this? The only way I could imagine going about it is making a bunch of dummy accounts (which I believe is against Facebook's rules now, though I could be wrong) and just grab their User IDs somehow.