I'm using Unity 2017.1.0 and OVRPlatformSDK 1.19.0. And it failed the VRC SdkVersionTest. I also tried SDK 1.20 with lower and higher version unity and not working. Is the Unity 2017.1.0 not compatible with the SDK? How could I solve this error? Thanks!
Ok there is several miss leading documentation at the end I realized that in the Tech Note about VRC Validator you are using the one that come with the Oculus Rift run time wich is already 1.22 so that fixed the version check issue for Unity 5.5.x
I ran a full test and I thought that by updating the OVRPlugin from 1.4.0 which is the one bundled with Unity to the one included in the unitypackage for version 1.20.0 would pass the check but it didn't it still fails as follow:
The application did launch but it says that the app failed to launch.
I'm also not sure how should I handle the Oculus Rift Home Button in Unity, for now the application also fails to the following test TestAppShouldQuit.
The documentation here doesn't help too much to clear what should I do in Unity since it's focused to C++/Windows
Is there something equivalent for Unity3d because the Home button is reserved for what I have read in the documentation but I don't find a way where I should indicate Unity to "quit gracefully".
I ran a full test and I thought that by updating the OVRPlugin from 1.4.0 which is the one bundled with Unity to the one included in the unitypackage for version 1.20.0 would pass the check but it didn't it still fails as follow:
The application did launch but it says that the app failed to launch.
I'm also not sure how should I handle the Oculus Rift Home Button in Unity, for now the application also fails to the following test TestAppShouldQuit.
The documentation here doesn't help too much to clear what should I do in Unity since it's focused to C++/Windows
Is there something equivalent for Unity3d because the Home button is reserved for what I have read in the documentation but I don't find a way where I should indicate Unity to "quit gracefully".