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VRC TestSDKVersion Failed

void_main
Explorer
I'm using Unity 2017.1.0 and OVRPlatformSDK 1.19.0. And it failed the VRC SdkVersionTest. I also tried SDK 1.20 with lower and higher version unity and not working. Is the Unity 2017.1.0 not compatible with the SDK? How could I solve this error? Thanks!  
02kb7e3o0xzq.png
4 REPLIES 4

leon_moctezuma
Explorer
Ok there is several miss leading documentation at the end I realized that in the Tech Note about VRC Validator you are using the one that come with the Oculus Rift run time wich is already 1.22 so that fixed the version check issue for Unity 5.5.x

leon_moctezuma
Explorer
Hi I have a similar issue,

We are trying to prepare our application for submission to the Rift Store.

I downloaded the latest SDK for windows 1.20.0 and there I found the VRC validator tool. Our application is developed with Unity 5.5.5f1 and we updated the OVRPlugin to the version 1.20.0 which is the latest version supported by 5.5.x according to this page https://developer.oculus.com/documentation/unity/latest/concepts/unity-sdk-version-compatibility/

I ran a full test and I thought that by updating the OVRPlugin from 1.4.0 which is the one bundled with Unity to the one included in the unitypackage for version 1.20.0 would pass the check but it didn't it still fails as follow:

0iwfa6iwn29q.png

The application did launch but it says that the app failed to launch.

I'm also not sure how should I handle the Oculus Rift Home Button in Unity, for now the application also fails to the following test TestAppShouldQuit.

The documentation here doesn't help too much to clear what should I do in Unity since it's focused to C++/Windows

https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vr-focus/

ovrSessionStatus::
ShouldQuit

Is there something equivalent for Unity3d because the Home button is reserved for what I have read in the documentation but I don't find a way where I should indicate Unity to "quit gracefully".

I hope someone can help me to clear this points.

leon_moctezuma
Explorer
Hi I have a similar issue,

We are trying to prepare our application for submission to the Rift Store.

I downloaded the latest SDK for windows 1.20.0 and there I found the VRC validator tool. Our application is developed with Unity 5.5.5f1 and we updated the OVRPlugin to the version 1.20.0 which is the latest version supported by 5.5.x according to this page https://developer.oculus.com/documentation/unity/latest/concepts/unity-sdk-version-compatibility/

I ran a full test and I thought that by updating the OVRPlugin from 1.4.0 which is the one bundled with Unity to the one included in the unitypackage for version 1.20.0 would pass the check but it didn't it still fails as follow:

0iwfa6iwn29q.png

The application did launch but it says that the app failed to launch.

I'm also not sure how should I handle the Oculus Rift Home Button in Unity, for now the application also fails to the following test TestAppShouldQuit.

The documentation here doesn't help too much to clear what should I do in Unity since it's focused to C++/Windows

https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vr-focus/

ovrSessionStatus::
ShouldQuit

Is there something equivalent for Unity3d because the Home button is reserved for what I have read in the documentation but I don't find a way where I should indicate Unity to "quit gracefully".

I hope someone can help me to clear this points.

eco_editor
Honored Guest
Hello all, also got an error with the TestSDKVersion test
This is the error: Failed to create session
cyozgs4o0khj.png