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Vulkan Mobile SDK: main renderPass is flipped upside down

Anonymous
Not applicable
I'm not the only one with this problem: the rendering is flipped upside down with the main renderPass, which must go through VRapi.
But secondaries renders are correct, with same parameters. 
So I had to use VK_KHR_maintenance1 in order to invert the main viewport, and create another viewport for offscreen renders.
Can you confirm that it's the normal behavior?
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