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What are the pre-requisites to perform an App-To-App Deeplink with the Oculus Platform SDK?

jelzonmonzon
Honored Guest
I'm trying to integrate the new App-To-App Deeplink feature in the Oculus Platform SDK and I'm not sure what is required for this to work.
var options = new ApplicationOptions();
var result = Oculus.Platform.Application.LaunchOtherApp(1257029974329451, options); //Launch Rec Room
result returns null.

So far I've tried editor and a standalone build (building for Rift).
I've added my app id to the Platform SDK settings.

Does my application need to be publicly available on the Oculus store before I can test it?
Does it require the other app (in this case, Rec Room) to integrate the handler for App-To-App deeplinking?
2 REPLIES 2

jelzonmonzon
Honored Guest
I figured out why 'result' is null. I did not Initialize the Platform SDK with:
Oculus.Platform.Core.Initialize();

Hi, I am trying to do what you did as well.

I want to open another app through my apps. I've tried to use the above code, but just doesn't work. The Oculus class doesn't exist. Where do you find the Oculus class? Thanks