Can you please confirm the appropriate procedure for testing leaderboards at the alpha-testing stage, i.e. before the Oculus submission and prior to keys being available.
Developer testing works fine I am using Unreal Engine 4.17 from the Oculus GitHub and updating via the built in Online Subsystem rather than dealing with Oculus API's directly. Using my developer account while running in the Unreal Engine editor I can record a score on the leaderboard and retrieve my score, so my code seems to be working OK.
Test users don't work for leaderboards I have created a test user in my Dashboard. I added the new user to the Alpha channel of my game. I login through Oculus Home and download my game Entitlement checks pass and achievements are unlocked as expected. Leaderboards are not being updated or showing the scores from my developer account. No errors are being reported, the leaderboards just seem to be empty. If I run via the Unreal Engine editor as my test user, I still cannot update leaderboards or see the score my developer account successfully recorded. If I run my game in Oculus Home using my developer account I can't update the score or see any entries in the leaderboards.
I'm wondering if there is some intentional behaviour that stops leaderboards being updated by alpha testers to stop live leaderboards being affected. If so how can I test leaderboards? I'm planning to add alpha testers as test users using their email addresses. Any advice would be appreciated as I'm hoping to run some alpha testing soon.
For clarification I can only get leaderboards to work when running via the Unreal Engine editor using my main developer account.
I've made more progress so I'm going to ask a new shorter question instead, so please ignore this post now. Continued in: https://forums.oculus.com/developer/discussion/56765/do-development-users-and-test-users-created-through-the-dashboard-update-live-leaderboards Thanks.