Platform SDK Development
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Currency and in-app payments

Oculus doc says: " Supported currencies are: USD, CAD, EUR, GBP, JPY, KRW, and AUD." But I noticed that in the Oculus Store I see the prices for all apps in USD, even though I'm a European user with a regional currency of EUR. So apparently Oculus do...

Language Selections in the Rift App

Hi there,We are currently implementing the detecting of languages from the Oculus store apps so that we can display the correct localisation in game. While a list of supported language codes is provided, and we can say that the game supports these la...

JRReb by Honored Guest
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How to display leaderboard?

Hi! this c# code in Unity 5 displays 10 top users Leaderboards.GetEntries(leaderboardName, 10, LeaderboardFilterType.None, LeaderboardStartAt.Top).OnComplete(leaderboardGetCallback); What if I'm in 25th place? How to display my rank? And How to displ...

Oculus Events

Oculus Events are now available for Gear VR apps. Oculus Events highlight date-specific VR experiences in Gear VR Home and the Oculus Android app. Users can subscribe to upcoming VR events and receive a reminder before the event begins. Users can als...

pgraves by Honored Guest
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Group VOIP/Avatars not working

Hi,I am trying to do a 3 way voip + p2p call using the Platform SDK. I can do a 2 way call fine, but when I create a connection pool with 2 connections and have multiple instances of the VOIP manager or the p2p manager alive then the connection recei...

AdbC99 by Explorer
  • 633 Views
  • 1 replies
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P2P send and read packets example

Hi, I'm having problems with the documentation of how to use the ovr_Net_SendPacket and ovr_Net_ReadPacket. Could anyone give me a simple example of how a client could get a string from another client. tnx :smile:

DEVerdier by Honored Guest
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Matchmaking result - who is host?

I have two clients using matchmaking via the session interface and I'm getting a found result (yay). Next question is which of the two clients should start the listen server? Our game is standard Unreal client-server and one of them needs to be the s...

Unable to get updated room information

Hi everyone,I've recently begun running into issues with the latest Platform SDK. With the latest Unity platform version (1.13.0), I've been unable to get room updates with the following error message:An unexpected error has occurred. Please retry yo...

GEMISIS by Adventurer
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  • 2 replies
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Add Friend Programmatically

I'm adding support for inviting friends to join a game but I would also like to be able to send a friend request from in game. Is this possible? I wasn't able to find anything in the documentation. Using Unity 5 with the Platform SDK plugin.

Platform SDK - Entitlement Check Failure

1. GameEngine : unity 5.6.0f1 2. BuildTarget : standalone window 3. Using PlatformSample project to test. 4. The test environment was set up based on following document (configuring for local development) https://developer3.oculus.com/documentation/p...

krseong by Honored Guest
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