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Previewing In-App Content

Hi, we are trying to test deeplinking integration for In-App Content. We've followed all the steps on here https://developer.oculus.com/documentation/platform/latest/concepts/dg-in-app-content/ however our In-App content saved as draft does not appea...

Google Arm Model with Oculus Go

Has anyone tried integrating the Google Arm Model for Daydream with Oculus Go?https://developers.google.com/vr/elements/arm-modelhttps://github.com/googlevr/gvr-unity-sdk/blob/master/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs

EMebane by Honored Guest
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Resolved! Not able to unlock achievements

Hi,I'm trying to do an achievements system as simplest as could be. I just need the easiest way to unlock a specific simple achievement.I setup 15 achievements in the Oculus dashboard,I'm using the Oculus platform SDK and Unity 2017.3.1p4 and my code...

Welby by Adventurer
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SteamVR plugin vs OVR plugin

Hi all,I'm working on a VR game for both Oculus and HTC Vive. I'm using SteamVR plugin to support both head sets.I intend to upload the game both to Steam and to Oculus store.My question is, in order to upload to Oculus store, must I use the OVR plug...

Can't find "Oculus Unity Integration"

I'm currently trying to adjust the "Roll A Ball" game for Gear VR using this tutorial: https://developer.oculus.com/documentation/unity/latest/concepts/unity-integration-tutorial-rollaball-intro/ ;It says "Download and install the Oculus PC SDK and U...

Can't find "Oculus Unity Integration"

I'm currently trying to adjust the "Roll A Ball" game for Gear VR using this tutorial: https://developer.oculus.com/documentation/unity/latest/concepts/unity-integration-tutorial-rollaball-intro/ ;It says "Download and install the Oculus PC SDK and U...

Oculus Rift + Unity Leaderboards

Greetings Everyone!My name is Mike and i have an issue. I'm working on my first Oculus Rift game (made with Unity, coded in c#) and am having some problems setting up a High-score board for my game. I've already created the board on the Oculus side i...

Turning VR On/Off for a PC application.

Hi,is there any code sample or document or explanation about what would be the correct pratice/way of doing ( using DX10/11 ) on a Windows (10) PC to allow the user to switch "On/Off" the VR ?I mean we'd like to have the behavior where the program st...

Anonymous by Not applicable
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Best practice for user authentication?

Hi -We're working on an project which has both an Oculus Store app and an independent cloud interface to the back-end. We need to be able to authorize users in both environments. We authorize users on our cloud service by email. However if I'm not mi...

Imeve360 by Honored Guest
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[Go / Gear VR] Paid DLCs via Oculus Store ?

@imperativity If I understood correctly, a paid DLC can be provided via IAP. Since UE4 doesn't have IAP exposed to Blueprints it would be impossible for me to offer DLCs for my project out of the box.I am wondering if a paid DLCs can be set up to be ...

motorsep by Rising Star
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About Oculus.Platform.Models.User info

Calling GetLogginedUser () returns Oculus.Platform.Models.User information, where I know that the ID value is different for each App. Do you have a specific value that you can judge as the same user even if the App is different in the same Oculus acc...

About Getting Oculus User Infomation.

I am developing OculusGo VR App with Unity. In App developed with OculusGo VR, GetLoggedInUser () was able to get User information. Is there a way to get information from Oculus User when I develop a common 2D Android app with Unity? For example, do ...

OVRWEB protocol and Oculus Go

Hi all! Has anyone had any experience launching a webvr site in oculus go using the webvr protocol (https://developer.oculus.com/documentation/vrweb/latest/concepts/carmel-launching-content/) ? I never had much luck on GearVR and wondered if the situ...