10-30-2023 10:06 AM - edited 10-31-2023 03:47 AM
Hi,
We are using the Quest 2 microphones to detect tone. However the recordings are not consistent with reality :
If someone speaks quietly, the mic seems to natively push the audio to make it clearer.
On the contrary, if the person speaks loudly, the audio will be tuned down.
We end up with very similar audios from people speaking in completely different tones.
It seems like the function of enhancing the captured audio is native to the microphone's audio source?
Is there any way to disable this audio filtering? Or to capture the original audio without any tunings?
We are working with Unity and so far this problem is messing up our VR App..
I've been looking around for a year now but can't find any solution.
Thank you very much for your help.
11-06-2023 02:53 AM
Hi, no one can help on the subject? Some inputs from Meta's team would be immensly appreciated too as we have been struggling with this problem for almost 2 years.