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Any way to do live debugging in Unity on Linux?

Sparkett3
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Being able to use Oculus Link to do live debugging would be very convenient, but there's a problem. Oculus Link only supports Windows, and I use Linux. So are there any other options for debugging in the Unity editor while running the game on my Quest? (Or at least streaming to it?) My game makes heavy use of hand and eye tracking, so I'm very limited in what functionality I can test just by running it in the editor normally.

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