08-22-2023 05:26 AM
Hello,
I want to apply different post processing effects to each eye in my application for the Meta Quest 2, using Unity.
My Unity Version is 2022.3.7f1, and I am using the latest Occulus Integration assets package, 55.0.
As suggested in the documentation, I have replaced my main camera with an OVRCameraRig, and succesfully compiled and ran the application.
Now, I want to apply different post processing effects to the left eye and the right eye. I have checked the "Use Per Eyes Cameras" checkbox, and applied different solid color backgrounds to LeftEyeAnchor and RightEyeAnchor, but it seems that only one of the backgrounds is used, both when running in unity and when running on the headset.
An interesting phenomena is that in the Unity editor, when I change the background color of *either* camera, it changes the background color in both eyes.
The cameras' locations seem to be in the correct places.