I was surprised by the performance targets mentioned for Oculus Quest!
I remember that the performance targets for the first version Oculus Quest were 50-100 draw calls per frame and 50,000-100,000 triangles per frame, so is this a mistake or are these the new performance targets for the Quest 2?
And if these are the new performance targets for the Quest 2, please do mention the performance targets of the first version of the Oculus Quest too!