I don't know if this is a forum where Oculus inside team checks, but I'll report this here once anyway, no other place to say this a
I mean the Oculus Browser. Not talking about the Quest 2 native apps.
If I check the "AudioContext.baseLatency" value in Quest 2's Oculus Browser, it reports 10X latency of Quest 1's Oculus Browser.
Quest 1 reports 0.004. Quest 2 reports around 0.045, but I suspect it's around 0.2
Also in reality, it results in a noticeably late sound effect playback. Impossible to use for any user reaction sound effects (like musical instrument simulators)
I don't understand how this could happen in a superior hardware. Can something be done about this?