05-26-2019 10:14 AM
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06-24-2019 12:43 AM
07-02-2019 06:32 AM
Jattier said:
I've fixed it, but I don't know exactly what I did. I'm back at work this week, so my time is limited to track down exactly what it was. I followed the settings in https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/ and once I re-deployed, it was working as expected.
If someone else can report on their success/failure following that blog, I'd appreciate it.
07-04-2019 04:44 AM
Charlie_Young said:
Jattier said:
I've fixed it, but I don't know exactly what I did. I'm back at work this week, so my time is limited to track down exactly what it was. I followed the settings in https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/ and once I re-deployed, it was working as expected.
If someone else can report on their success/failure following that blog, I'd appreciate it.
any ideas on what resolved it? I am having the exact same issue with stationary avatars (but moving hands). I am using Oculus Utilities 1.37 and Unity 2018.3.4f1.
07-10-2019 01:34 PM