07-11-2023 10:10 AM
With the gradual improvements in hardware, what is the best practice for submitting a game that supports different hardware capabilities?
E.g., different Unreal Engine features are turned on for Quest 3 vs. Quest 2, requiring different build configurations, resulting in different cooked data for the builds (materials, etc.). It's the same app, but either a different apk or different data must load depending on the install hardware.