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Best practice for supporting Quest vs Quest 2 vs Quest 3 differently?

Hanoixan
Honored Guest

With the gradual improvements in hardware, what is the best practice for submitting a game that supports different hardware capabilities?

E.g., different Unreal Engine features are turned on for Quest 3 vs. Quest 2, requiring different build configurations, resulting in different cooked data for the builds (materials, etc.). It's the same app, but either a different apk or different data must load depending on the install hardware.

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