05-20-2019 08:23 PM
09-17-2019 04:19 PM
09-19-2019 11:57 PM
09-23-2019 07:05 PM
11-10-2019 03:07 PM
I pair the bluetooth module to the Quest then launch the app. In the app I connect with the board and get my signal.
11-19-2019 10:11 AM
Vern_S said:
I have done so in Unity. I am using an... programmed using Arduino IDE and in Unity I am using the following Asset.
I pair the bluetooth module to the Quest then launch the app. In the app I connect with the board and get my signal.
11-15-2021 10:29 AM
i cannot seem to get my Quest 2 to pair with the HC-05, let alone get far enough to receive a signal from it. I had much more success paring devices when I use an ESP32, as I can actually get that to pair with the Quest 2. But even if I use the above plug in, I can't get it to connect. I can see the ESP32 paired, but no connection. This is most frustrating. I am using the callbacks Tony (plug-in's author) told me to use, but comes back as "Connection Failed" every time. I try it with a GSR sensor or even a pulse sensor connected to my board (either Arduino Uno or ESP32) but as stated I cannot seem to get my board to connect to my Quest 2 from within the simulation and get the signal to my simulation even with this plug-in.
Is there any advice for me? could someone please direct me towards a sample sketch that would work? Any help would be greatly appreciated.
11-15-2021 11:03 AM
Hi. I know this thread is from a couple years ago but I would very much like to hear how you managed to get this to work. I have an ESP32 which I have been able to pair with my Quest 2, and GSR and pulse rate sensors I would like to use. I bought that plug-in asset and am trying to get it to work, but even though my Quest 2 and ESP32 are paired, connection still fails. I am using the callbacks that Tony (the plug-in creator) told me to use, but am getting "Connection failed" every time. I am suspecting it's something in the Arduino sketch I am using (I admit I am no master of Arduino sketch writing for BLE), but other than that I have no idea. I try to change things in the sketch and sometimes the Quest 2 headset can't even see the board anymore to pair with it.
After attaching the sensors and loading the sketch on the board, I pair the ESP32 and Quest 2, then I launch the VR simulation, then in the simulation I activate the option I made to use the biofeedback from the sensors. And "Connection Failed" is all I get.
Would there be somewhere I could see an example of a properly written sketch that connects with this plug-in? Nothing I'm trying is working.
05-23-2022 07:59 AM - edited 05-23-2022 08:00 AM
hi. I am very new in this domain. For my master's thesis I'm trying to develop an Arduino (ESP32) pushbutton (preferably wireless) that can communicate with Oculus quest. I have no problem with the Arduino code. But I think I need a driver to transfer the data from the Arduino to the Quest. Does anyone have an idea how can I do that ?
thank you
06-07-2023 12:31 AM
Recently got an ESP32 to connect using the "Bluetooth LE for Android and iOS" plugin on the Unity store.
However, although the example connects, it says "Error during initialize: Service not found for Write". That is an error stated by that plugin's script and it seems that the app can't access the BLE services that are offered by that ESP32.
Any here recommend a way to make the Unity app able to access the BLE services on that ESP32?
Thanks in advance!