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Built Unity standalone app becoming laggy after enabling passthrough through airlink

imlab306
Honored Guest

Hi everyone, I have a problem regarding my built app becoming lagging after enabling passthrough in airlink, because I needed the depth api and passthrough mode. When I run the app when disabling passthrough in airlink, my app will run smoothly. I used the oculus debug tool and I will see that my compositor latency is very high when passthrough is being turned on. Any solution for this situation? 

I have connected my PC using ethernet cable and used a dedicated 5GHz router for my quest 3.

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