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Can anyone confirm whether it is possible to use Unity VFX graph for Quest 2 development?

playgdoc
Explorer

Looking at their roadmap it looks like Compute / mobile devices are currently under development. However, I can't find a definition of what a Compute device is anywhere or whether this covers the Quest 2. Can anyone put this to rest before I waste a bunch of time trying to get it to work? I'm also using 2021. 

2 REPLIES 2

brendanluu
Honored Guest

Hey I have the same question and was wondering if you came to a conclusion? 

I have managed to get it to work so there is hope. I was running into some issues using the VFX objects with the addressable system but straight up they were working fine.