06-10-2021 07:18 AM
Recently (since update v28/v29) more and more users seem to have issues with Cloud Sync not working properly and prevent the game to launch (loading forever, or making the game return to home after trying to launch).
It seems to only be a small fraction of users on both Quest 1 and Quest 2 based on feedback.
Other games seem to have the same issues with some of their users (based on recent public reviews), seem to happen more and more since the last few weeks.
Currently there don't seem to be an easy way to temporarily disable cloud sync on a deployed app.
Any other devs using cloud sync in their game having similar issues with their users?