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Colocation for Mixed Reality

Honored Guest


I'm trying to make a local mixed reality board game between to players on the Quest 2. Currently I am using the colocation building block and Netcode for game objects to achieve this, my players are connecting but they aren't aligned to where they are in space. It's close but they also might be moving on the wrong axis? When the player moved on the x-axis in the room, they are moving on the z-axis according to the headset.

In addition, In the NGO Network Boostrapper component of the Colocation object, I have an default sphere as the Anchor Prefab, any insight on the goal of the Anchor Prefab parameter and what I should be putting in there would be appreciated.