I am trying to run my compute shader on Quest but I always receive errors.
I tried building with OpenGLES 3.1 and Vulkan API and both couldn't run it. Even if I try to run sample scenes without compute shaders with the Vulkan API, the app crashes without starting.
Vulkan API error: E/Unity: Unable to find libAudioPluginOculusSpatializer
Open GLES3.1 error: E/Unity: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_VALUE: Numeric argument out of range