04-03-2021 12:15 PM
Hi,
I'm converting an Oculus Go project to Quest 2.
I find that adding the controller raycast is slighly off center and the reticle lands to the right of what of where the controller is pointing.
Looking a the OVRController prefab, there is a slight tilt in the controller.
As you can see in the image below.
How can I reset the cursor and line renderer to follow the Quest 2 controller?