11-04-2024 07:42 AM
It would be really cool to be able to export the models and textures made while 3d scanning environments using the quest 3. This would allow us to import the scans into a 3d modelling program like blender, to be able to set them up for use in another VR game or experience. In a way it would be helping expand the content available in the metaverse by allowing users to get creative, even if the 3d model isn't particularly high detail, users could add in missing detail via a 3d modelling program. We could also add extra detail by modifying the textures, normal maps, height maps ect. I would love to be able to make a map out of my gaming room for use in a social VR game! People used to make maps in CounterStrike years ago called RAT maps, where they would model an environment where the player was tiny playing in a massive ( to them). Having this feature available would make is much more accessible to create fun content like that. Progress is good ^_^, and the less limitations we have for contributing to the content available the better! Unlock peoples creativity ^_^
11-04-2024 04:56 PM - edited 11-04-2024 04:59 PM
In regard to scanning rooms: someone had a similar, more practical inquiry on using the Quest's room scan data for building renovations.
The last user to post referred to a web-based app that could export the room geometry (without textures).
I suggest looking into this for a start.
As for scanning individual objects, there's no app or functionality I'm aware of that can do this natively on Quest.