10-13-2024 03:16 PM - edited 10-13-2024 03:17 PM
Whenever I set fixed foveation rendering level based on how it's described in this article: https://developers.meta.com/horizon/documentation/unity/unity-fixed-foveated-rendering, I can see in the meta quest developer hub performance analyzer that the level gets set for a single frame before resetting to 0. I even tried setting the level every single frame in the Update() function, and I made sure dynamic foveation was disabled, but it still fluctuates between 0 and the level I set (picture below)... Has anyone successfully permanently set fixed foveated rendering levels here?