08-29-2024 07:01 PM
OVRButtonActiveState and listening for the START button and even using OVRInput.GetDown(OVRInput.Button.Start) no longer gets triggered with the hand gesture pinch using the left hand.
Controller works fine so this appears to be another issue with the updated Interaction SDK v67 and v68. Could someone confirm this is being worked on?
09-21-2024 10:37 PM
I have same issue.
Left hand START button works in scene with building blocks camera rig and hand tracking, but in Interaction SDK sample scene it doesn't.
09-23-2024 06:30 PM
Hi How2Series and gr_kurihara,
Unfortunately I don't repro the behavior you're seeing. Specifically, in the "PokeExamples" sample scene included with the Meta XR Interaction SDK package v68.0.1, I'm able to summon and dismiss the palm menu on the left hand as expected. Can you double-check and confirm that, in that scene, (1) the triple-bar icon shows up for your left hand (indicating that the device settings are looking for that input from that hand) and (2) pinching the left hand with that menu showing does not bring up a palm menu as expected?
Thanks!
09-23-2024 11:55 PM
Thank you for your reply.
I checked and it worked as you described.
I have been checking in "ConcurrentHandsControllersExamples" scene, and I cannot handle yet.
It seems this issue was limited to this scene.
I wrote simple code like this,
if (OVRInput.Get(OVRInput.Button.Start))
{
Debug.Log("# START");
}
It also works in "PokeExamples" sample scene and other scenes, except for "ConcurrentHandsControllersExamples" sample scene.
It's not a big issue for me, but I don't know why this is happening.
09-24-2024 08:16 AM - edited 09-24-2024 08:19 AM
The palm up indicator icon DOES display but the pinch event does not fire in code.
For the record, the following snippet below stopped working as of v67:
void Update()
{
if (OVRInput.GetDown(OVRInput.Button.Start))
{
menuButtonClicked.Invoke();
}
}
and the following component setup also stopped which is why I am still on Interaction SDK v66:
Touch Pro controller button works fine with the above, hands do NOT.
11-24-2024 06:28 PM - edited 11-24-2024 07:32 PM
Just wanted to say that I'm experiencing the exact same issue on the latest versions of the Unity plugins and Horizon OS.
EDIT: ok in my situation, it seems like it's being caused by enabling "simultaneous hands and controllers"