06-28-2023 02:12 PM - edited 06-28-2023 03:24 PM
The first thing people do with hand tracking is look at their hands.
The second thing they do is touch their fingers.
Then Quest shuts down the game; because that's the hand gesture Meta chose as an 'escape' key.
I encourage players to see/feel their hands in the experience because it is so much more enjoyable and immersive.
Literally the entire point of mixed reality.
This menu punishes all that fun with a distracting, overly sensitive button that apparently cannot be disabled.
But can it be delayed?
Ideally, the icon would not appear until after touching (and holding) thumb/finger together for 2 seconds, then become active (similar to holding controller's menu button down to reset view).
I understand Quest "needs" an escape gesture, but not if it constantly interrupts everything.
Anyone else dealing with this? Found another solution or workaround?
02-06-2025 03:26 AM
Hey,
I am also currently looking for a solution to disabling the menu buttons and therefore keeping users inside one application. I am aware of commercial solutions like ArborXR, which can lock users in one app, but they also were not able to deactivate the home button or palm gestures. You are always able to enter the default Quest UI with its menu bar or the "Pause" screen with Resume and Cancel buttons if you are in an immersive experience.
I have tested setting up a Device Admin app with an AccessibilityService to try and force users inside a running application (so that menus are immediately closed again) but that also didn't work. I still need to see if I can override the onKeyEvent of my AccessibilityService though.
Not having a kiosk mode is a major painpoint for art installations and museum exhibitions and I hope Meta does something against that in the near future.
03-06-2025 11:41 AM
Totally agree. Why not to allow a kiosk mode?
And now with the new policy, you also cannot use third parties like ManageXR without having to pay a year subscription for Horizonts.. what is that??
What if you only make a VR experience or exhibition for one week??? You have to pay one year??
So frustrating
03-06-2025 12:02 PM
Hey Dingenonma,
which policy are you referring to? Is that something from Meta themselves or from ManageXR? A link would be great as I cant find it via a quick search.
Saturday
Tech-Companies always forget art- and theatre people!! Please let us choose by ourselves, if we want to have this gestures enabled or not.
Even worse, the camera-reset position has the potential to completely ruin our theatre-experience accidentally.
Meta, please make this disabling of settings available again!