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Hand Tracking not working in release

arvinkx
Honored Guest

Hi- I've setup my project with controllers as hands as per https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/ and when run in development mode, all of my interactables work great. If I build in release mode, however, none of the interactables work.

Would anyone have any ideas as to why that can occur? 

Thanks,

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