My guess is they will post in this forum when they'll puss the SDK, they said this week. This was supposed to be next year, so I'm happy we get it early!
Is there any way to activate hand tracking in the Quest while using it in the Link setup? I really need to be able to run on a PC but also include hand tracking.
I am using it with Oculus Link in Unity. https://developer.oculus.com/documentation/unity/unity-handtracking/ But I guess you want to use it in production: "Note: We support the use of hand tracking on PC through the Unity editor, when using Oculus Quest + Oculus Link. This functionality is only supported in the Unity editor to help improve iteration time for Oculus Quest developers."