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Hands Tracking but not animating

MagikChicken23
Honored Guest

I’m fairly new to VR development through Unity, so forgive me if I miss something obvious! 

I am currently using Unity 2020.3.22f, XR management set up, everything is working great for actually receiving input from the Quest except for one thing: the hands. While if I can add spheres to the hands, confirming that they are being tracked, the OVRHand prefab shows nothing at all, and the CustomOVR hand does not track my hand movements at all! Any clue what I’m missing here?

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