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Help regarding boundary system for mixed reality

Arne.Xarpy
Honored Guest

Hi a few questions regarding the boundary system.

We are a startup company that wants to create Mixed Reality applications for the Quest 3. These applications are typically used in large open spaces like museums/castles. To make these applications work the boundary system has to be disabled (as the player can see with the camera feed and depth api).

Is there anything we can do to disable the boundary for end-users? We managed to use the `CONTEXTUAL_BOUNDARYLESS_APP` feature but even that seems to have it's limits as we are sometimes hit with a "You have travelled too far from your original position" message.

Could someone who has fixed this issue, or a mod clarify on how to achieve this and what the required steps are?
I have attached a prototype video of our Mixed Reality game as reference to what happens at the end.

https://www.youtube.com/watch?v=kMjll3Ymltc

Also is there a way to disable boundary setup just to start an app?

Best regards,


 
1 REPLY 1

monsterbai
Explorer

same problem