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06-21-2022 05:47 AM
Hi, so this worked for me using the Quest 2 /unity 2020.3
Modify the Update Method in HandedInputSelector.cs , so that the left controller is always set as active in every frame:
void Update()
{
//if(OVRInput.GetActiveController() == OVRInput.Controller.LTouch)
//{
SetActiveController(OVRInput.Controller.LTouch);
//}
//else
//{
// SetActiveController(OVRInput.Controller.RTouch);
//}
}