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How to Implement a 1-Second Delay in Avatar Movement Tracking on Meta Quest 3 Using Unity?

murohiwagao1117
Honored Guest
I am developing a prototype Unity application for Meta Quest 3 that uses an OVRCameraRig to track movements and applies them to an avatar created with Ready Player Me. I have been referencing the following documentation:
 
Currently, I have successfully implemented real-time tracking where the avatar mirrors the player's head and hand movements in real-time while wearing the Meta Quest 3.
 
Next, I would like to implement functionality where the avatar follows the player's movements with a 1-second delay. Could anyone suggest an effective way to achieve this?
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