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How to alter a Unity project originally designed for Oculus Rift to be used for Oculus Quest?

cooperlab
Honored Guest
I have a Unity project that currently functions properly in Unity 2018.1.0b13 on the Oculus Rift. I'm hoping to be able to run this same project in the Oculus Quest. What changes in Unity and steps to run the project on the Quest are needed? 

I do have a developer organization created and have put the Quest in developer mode by changing the setting on the Oculus app on my Android. After I copied the project to the Quest by connecting it to the laptop, though, it's not showing up in the headset. I know it's located somewhere in the Quest's internal storage based on the decreased amount of storage that's available. Thoughts?
3 REPLIES 3

RecoveryVR
Protege
You'll need to switch platforms to Android in Unity if you haven't done so already and make a build. You can then sideload the resulting .apk onto the Quest through any of the various side-loading programs available. As far as I'm aware I don't think you can just copy files onto the Quest, they need to be installed properly,  hence the side-loading.

R1PFake
Protege
Yes you have to side load it, like the previous comment said. But I just wanted to add that Unity will side load and start the app for you while developing by just clicking Build&Run in Unity while the Quest is connected and the project is set to Android.

cooperlab
Honored Guest
Thanks so much for the help! Side loading seems to be working.