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How to get Real-time Depth data by Quest 3?

ShiaoC
Honored Guest
I'm wondering if the current Quest 3 offers any APIs that allow real-time retrieval of depth data.
I'm interested in whether it can capture 3D data of scanned objects after a full rotation, or any other applications.
Uncertain about its accuracy or whether it aligns with what I envision, but I'm eager to experiment and explore its capabilities.
 
I haven't found relevant information in the Unity-DepthAPI.
2 REPLIES 2

JeffNik
MVP
MVP

At this point, we don't have access to the real-time depth data. I'd love to experiment with it, too. It's frustrating - just like not having access to the camera data/images to play around with marker tracking and real-time environment lighting maps.

Ori.7
Honored Guest

Hi, i managed to get raycasting working and created a test project

The method is not optimal but enough to get started.