04-16-2024 10:19 AM
04-17-2024 04:19 AM
You can use meta building blocks to add hand interaction setup, it adds all the required component to the camera rig. If you have custom setup then look at the setup done by meta xr building blocks and try to replicate the same structure.
04-24-2024 11:32 PM
04-24-2024 11:53 PM
Are you planing to use virtual toony hand wrapper generated by meta ? you can setup the same with building blocks. For button press you can refer the poke interaction docs from meta.
04-25-2024 12:40 AM
04-26-2024 12:08 PM
have you tried the capsense hands API?
i believe this is what you're looking for
https://developer.oculus.com/documentation/unity/unity-capsense/
04-26-2024 10:27 PM
Thank you for the information.
I will try to see if I can achieve what I want with this information.
Notes on what I would try based on the above information
Like when I was setting CustomHand for Oculus Integration...
Show hand model instead of controller model
The appearance of the hand model when pressing the controller's grip button or trigger button also follows that. taking shape, animation