I'm trying to create my own player prefab, where the hands and controllers are referenced and can be individually toggled on and off. Right now, the hand animations don't line up with the controller - compared to how it works perfectly by enabling 'Start with Controllers' in OVRAvatar. I'm trying to figure it out, but it's not easy with Oculus' implementation. Oculus only sets up the hands and controllers in the headset, and since this is for Quest, I can't see this in the editor. I can't find any documentation or posts on how to do this.