12-26-2019 01:31 AM
12-26-2019 01:31 PM
12-26-2019 01:46 PM
// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
12-26-2019 10:19 PM
TomG said:
Look for the file: HandSkeleton.cs, change line 145 to use localPosition// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
12-27-2019 06:00 AM
xiesi said:
TomG said:
Look for the file: HandSkeleton.cs, change line 145 to use localPosition// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
It's not working properly. Can you help me solve this problem again?Thanks
photos.app.goo.gl/EH6Di834PsYH3WgH9
12-29-2019 06:44 PM
TomG said:
xiesi said:
TomG said:
Look for the file: HandSkeleton.cs, change line 145 to use localPosition// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
It's not working properly. Can you help me solve this problem again?Thanks
What's not working.. please be a bit more specific. I found some issues when you're starting outside of 0,0,0 but if you start there you can transport elsewhere and still have your hands working.
video of the result:photos.app.goo.gl/EH6Di834PsYH3WgH9
01-06-2020 10:27 AM
Don't know if this solution is the
best, but it works.
Add this code to the RayTool.cs code to
get the HandsAnchors inside the class:
As well change the GetRayCastOrigin()
function inside the RayTool.cs like in the following lines:
In the script RayToolView.cs go to the
Update() function and change "var myPosition =" to:
This should do the work. The rays are
now following the positions of the hands if you move the character.
01-07-2020 03:32 AM
01-07-2020 04:09 AM
TomG said:
Look for the file: HandSkeleton.cs, change line 145 to use localPosition// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
01-07-2020 04:42 AM
TomG said:
Look for the file: HandSkeleton.cs, change line 145 to use localPosition// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
modhdhruv said:
TomG said:
Look for the file: HandSkeleton.cs, change line 145 to use localPosition// line 145: transform.position = pose.RootPose.Position.FromFlippedZVector3f();
transform.localPosition = pose.RootPose.Position.FromFlippedZVector3f();
Try to change position in HandSkeleton.cs. But not working.
// line 119:
vertices = transform.InverseTransformPoint(mesh.VertexPositions.FromFlippedZVector3f());