02-23-2023 01:37 PM
I'm learning to program Spatial Anchors in Unity. I have created and saved (to local AND cloud) several OVRSpatialAnchors for testing. I didn't save the UUIDs for these. The documentation says that having leftover unused anchors stored can affect performance, but I can't find a way to list all stored anchors without providing the UUIDs, which means I can't delete them from storage. Any ideas?
04-16-2023 11:07 AM
Any luck on this @JeffNik ??
04-16-2023 12:47 PM
No - I was actually working on it again when I received your message. Still no luck.
06-19-2023 12:17 AM
I guess local anchors would be deleted from local storage when erasing Guardian data from the headset settings.