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How to run my Unity app in Kiosk mode on the consumer quest 2?

TheStonefox
Level 3

I want to build a simple app that runs in a kiosk mode style on the consumer quest 2.

 

I know companies like ArborXR can do this (https://support.arborxr.com/article/69-enable-kiosk-mode-on-devices)

But how are they able to run their app on the quest 2 in kiosk mode? What magic sauce are they using to do this?

1 REPLY 1

RogerThat_o7
Level 3

I would also like an answer to this. It doesn't seem like the consumer model of the Oculus Quest 2 has this capability. Maybe through Unity?