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How to set a larger boundary in Quest?

BigLimestone
Explorer

I’ve been developing a software that aims to replicate a one-to-one mapping with physical space. However, as expected, I’ve run into limitations with the rather modest boundary size. After checking forums, I noticed that many other developers face similar issues. Currently, disabling the boundary system leads to problems like losing standby positioning and inability to pass through, which isn’t ideal. So, I’m wondering if there’s a way to increase the boundary area. After all, even Apple’s AVP with its 8GB of memory supports significantly larger scene areas than the Quest. Is there a setting to adjust the boundary size? Alternatively, perhaps there’s an interface to detect standby mode or when users put on their glasses? This way, I could at least recalibrate player positions using anchor points

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