I have a fully functional unity hand tracking project which works perfectly when compiled on the quest. I was happy to hear that I can now test it directly in the play button of the unity editor using Link. I have upgraded my project to v13 , I start quest with link (I see the rift homepage) , my program loads but hand tracking isnt being detected. Do I need to enable it somewhere? kinda weird that there is no instructions at all. Just says available in v13.
@MikeF @Zig420 I was finally able to get hand tracking in editor working on running Oculus Integrations sample scene HandTest Unity V : 2019.3.0f6 Oculus Integration Version 14.0
Jrek what do you do for oculus work in the editor whit hand tracking?? i download Unity 2019 3.0f6 and builded the app in my oculus quest, but the game is not showing in the unity editor, help me please
@jkred I have the same settings as yours in my project, but my Quest always says, that hand tracking is not supported with Oculus Link. Do you or someone have an idea. what settings also could be made (maybe inside the Quest or the Oculus software) to make this work?