06-12-2022 11:25 AM
I've implemented AppSW on my Quest port:
- updated the latest versions of Unity 2021
- Oculus Integration
- URP Custom branch
I have enabled OVRManager.SetSpaceWarp(true) and OVRManager.GetSpaceWarp() shows true, but the OVRMetrics does not show ASW enabled (0 frames) and the app is still running at normal frame rate (72).
Does anyone have experience with this and how to best figure out what may be wrong and how to debug this?