Is it possible to import the current pointcloud representing the physical environment, which is continuously captured and updated by the Quest's inside-out tracking system, into the running Unity app?
Note: This pointcloud (or at least parts of it) is visible during the Guardian initialization step, more specifically: when the user must confirm that there are no objects in the drawn boundary, points of elevated objects in the boudary are shown.
Getting a hold of this pointcloud would enable to create an application that allows performing measurements on the pointcloud (eg to model an existing room).