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In XrCompositor_NativeActivity.c, how to disable rendering of texture samples?

AugmaDev
Explorer

native_texture_samples.png

There's no glDrawElements() or glDrawArrays() that renders these three textures. Can someone please help me?

XrCompositor_NativeActivity.c is an OpenXR Android Studio Native Development project from the Oculus OpenXR Mobile SDK.

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