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Is it possible to track the position of the Quest in the play space?

AudioProgBlog
Honored Guest
Hi all, 

Wondering if anyone has tried live tracking the position of the headset in the play space? I'm hoping to extract the coordinates into Unity in real-time. Does adb receive the coordinates? Is it possible to access the port and send OSC messages straight to another app, or open a new port?

I don't have access to a Quest yet, any info would be greatly appreciated. Thanks!
2 REPLIES 2

polka_panda
Protege
Yes, you can get the coordinates in real time because Unity will move the camera to where the player's head is, so read the camera position and you're good. These are relative to the game world, though, not to the physical room the player is in.

Once your app has the coordinates, you can send them over the network if needed. What are you trying to build?

AudioProgBlog
Honored Guest
I want to send the coordinates out to a 'slave' app running on a PC, and then manipulate things in the physical room based on the users location. Also test out wireless surround speaker setups.

Have you tried sending information over the network from Quest? Is there much latency?

Thanks for your response!