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Is it possible to use multiple rooms and move a rigidbody through them?

PG13park
Honored Guest

I am working on a MR Mini Golf game using the MRUK and just now saw that you can utilize multiple rooms in your MR games. So I was wondering first off, is there anything I have to enable to allow players to travel between rooms while using my application. The secondly can I move a golfball with a rigidbody into another room while I am still in the first one? I could use a collider to disable collision between the global mesh, wall, and the ball, to allow the object to pass through the rooms. Or I could capture the velocity direction of the ball on a collider and respawn it in the next room with the same velocity and direction, but the second room would still need to be loaded while I am not in it. So what I’m asking is, is it possible to have more than one rooms active, or just to make sure the room the golf ball is in is loaded (idk if the room the player is in needs to be loaded too, but it would be nice if possible). If you answer, please don’t forget to answer my first question also. Thanks

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