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Is profiling of a native Unity plugin with RenderDoc, on Quest2?

smearah
Explorer

If I wanted to profile a native Unity plugin responsible for rendering operations via OpenGL on Quest2, is this supported with the Meta fork of RenderDoc?

I have included the following OpenGL push/pop debug groups throughout my plugin.
GLES31Ext.glPushDebugGroupKHR(GLES31Ext.GL_DEBUG_SOURCE_APPLICATION_KHR, 0, -1, "myMessage");

When analyzing my capture with RenderDoc, I see my gl calls in the event browser, but I don't see the debug groups show up anywhere.

I have ovrgpuprofiler enabled as well.

Also, I don't see any values in the duration column of my event browser.

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