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Issues with APK Build Rendering and Body Tracking on Quest 3 in Unity

MrFizzQ
Honored Guest

Hello everyone,

I'm currently working on a project in Unity for the Meta Quest 3, and I'm facing several challenges that I hope some of you might be able to help me address.

  1. Rendering Issues in APK Build: When I run my scene directly from Unity on my PC connected to the Quest 3 via Link, everything renders correctly. However, when I create an APK and run it on the Quest 3, certain elements like water and body models do not render properly. It seems as though the body model is not visible and the water in the scene does not display at all.

  2. Body Tracking: Alongside rendering issues, the body tracking does not function as expected in the APK build. When connected to the PC, the body tracking works fine, but this functionality breaks down in the standalone APK.

  3. Configuration Details:

    • Unity Version: Unity 2021.3.26f1
    • XR Plugin Management settings are configured for Oculus.
    • I've tried various settings for Android texture compression and multi-view rendering.
    • My scene includes body tracking and uses the OVR plugins.

I've attached the settings I'm using for Android build and XR plugin management for reference. Has anyone else encountered similar issues or can offer any insights into what might be going wrong? Any suggestions on how to ensure the APK build maintains fidelity with the editor preview would be incredibly helpful.

https://youtube.com/shorts/BzQq_aj-mfo

 

Thank you in advance for your help!

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