@problem: I am getting jittery geometry when using the Quest and running a tiny demo project.
@download: forum does not allow me to post a link
@video: I also recorded a video from inside the Quest to demonstrate the jittering. forum does not allow me to post a link
For some reason, you can NOT see the jittery-problem in the recorded Video - kinda strange. But when you run the game on the Quest it's very dominant. It looks like the geometry is jumping and it makes you kinda dizzy.
What could cause that issue?
I thought about a possible Frequency issue. Is it mandatory, to setup a Frequency Runtime in a Level Blueprint of Unreal?