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Locomotion teleport issue on Unity3D active scene changed

ARTEFACTO-SAS
Honored Guest
Hi everybody,
I have an issue with the Locomotion system within Oculus Integration. I use it with the OVRPlayerController into a main scene and it works fine.But then I need to load additive scenes and set them active (due to PostProcess use).

Unfortunately, switching active scene using "SceneManager.SetActiveScene("My_scene_name");" will cause issues with teleportation system. If I active the laser beam, it doesn't collide anymore and stay always on even if I unpress the trigger button.

So, do someone has a solution for this ? Thanks.
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