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Low FPS when viewing a mesh or particle from far away

SynonymForOkay
Honored Guest

I've been having this problem with my Quest 2 game where the framerate drops significantly when looking at a mesh from far away. The meshes don't even have that many vertices, about 200 at most, and viewing them up-close is fine too. The same thing happens for particles when viewing them from a distance, up close they're fine but as soon as you get far enough away, the framerate drops significantly.

I know rendering really small triangles can have an impact on performance but the drop seems way too significant to be normal. I'm using Unreal Engine 5, is there anything I can do to improve my game's performance?

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